Zombie Killer Pizza: The Card Game is our top project right now. It is a competitive card game where players take on the roles of drivers at ZKP. Drivers compete against each other for deliveries, and then have to fight the zombie horde and local gangs to get their deliveries safely made in time.
The game mechanics encourage (or force) interaction between the players as much as possible. Players will have to decide virtually every round whether they want to hinder or assist other drivers. While luck plays a role, skill in manipulating your fellow players and knowing when and how to interfere are what will let a player drive to victory.
Each round, drivers must attempt to make their deliveries, facing the zombie horde. Every run is guaranteed to have zombies on it, and a chance for special encounters against more powerful zombies or one of the local gangs who control various neighborhoods. Drivers have equipment and single use cards to help them fight past these dangers and safely deliver their pizzas, earning a tip (and possibly extra gear) as their reward. Drivers may also bribe other players to help them on a particularly difficult run, or they may be hampered by other drivers who want to see them fail.
In the end, all drivers are trying to earn a big enough stash to buy the store and escape the dangers of being on the road, with the added bonus of being able to torment all of their former co-workers now that they’re the boss.
Do you have what it takes to sling pizzas and slice zombies on your way to the top of the pie?
The prototype of the game was finished a few weeks ago and we’ve begun playtesting it, trying to achieve a better balance and flow to the game. We’re also experimenting with several rules, including multiple end game scenarios and various punishments for failing to make deliveries. I’m also trying to develop some alternative rule sets outside of the core game. I’m most intrigued in developing a co-op mode in which drivers all work together to save the store, though this is taking a back seat to making sure the core game is fun and well balanced.