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	<title>Comments for Zombie Killer Pizza</title>
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	<link>http://zombiekillerpizza.com</link>
	<description>Saving the world from zombies, one pizza at a time</description>
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		<title>Comment on ZKP: The Card Game by the_head_driver</title>
		<link>http://zombiekillerpizza.com/zkp-the-card-game/comment-page-1/#comment-5</link>
		<dc:creator>the_head_driver</dc:creator>
		<pubDate>Tue, 23 Feb 2010 00:57:52 +0000</pubDate>
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		<description>It&#039;s definitely not a focus right now, but I&#039;m also keeping myself open to variations as I&#039;m not married to any of the mechanics yet.  The absolute primary goal is to make the game as fun as possible, and basically whatever comes out of playtesting that seems to be the most fun is what will get further developed and tweaked.</description>
		<content:encoded><![CDATA[<p>It&#8217;s definitely not a focus right now, but I&#8217;m also keeping myself open to variations as I&#8217;m not married to any of the mechanics yet.  The absolute primary goal is to make the game as fun as possible, and basically whatever comes out of playtesting that seems to be the most fun is what will get further developed and tweaked.</p>
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		<title>Comment on ZKP: The Card Game by Eric</title>
		<link>http://zombiekillerpizza.com/zkp-the-card-game/comment-page-1/#comment-4</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 22 Feb 2010 23:40:48 +0000</pubDate>
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		<description>I&#039;d suggest keeping the co-op mechanic out of the original game design. It&#039;s always better to be really good at one thing than pretty good at multiple things. After you knock the main game mechanic out of the park, you could always come up with an expansion pack with modified rules for co-op.</description>
		<content:encoded><![CDATA[<p>I&#8217;d suggest keeping the co-op mechanic out of the original game design. It&#8217;s always better to be really good at one thing than pretty good at multiple things. After you knock the main game mechanic out of the park, you could always come up with an expansion pack with modified rules for co-op.</p>
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		<title>Comment on ZKP: The Card Game by the_head_driver</title>
		<link>http://zombiekillerpizza.com/zkp-the-card-game/comment-page-1/#comment-3</link>
		<dc:creator>the_head_driver</dc:creator>
		<pubDate>Sun, 21 Feb 2010 17:39:31 +0000</pubDate>
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		<description>Mikey, thanks for the comment!  I&#039;ve got several alternative mechanics I&#039;m playing with right now, but the big focus is getting the core mechanics working well, after that I&#039;ll look at additional or alternative rules.</description>
		<content:encoded><![CDATA[<p>Mikey, thanks for the comment!  I&#8217;ve got several alternative mechanics I&#8217;m playing with right now, but the big focus is getting the core mechanics working well, after that I&#8217;ll look at additional or alternative rules.</p>
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		<title>Comment on ZKP: The Card Game by mikey141414</title>
		<link>http://zombiekillerpizza.com/zkp-the-card-game/comment-page-1/#comment-2</link>
		<dc:creator>mikey141414</dc:creator>
		<pubDate>Sat, 20 Feb 2010 19:32:00 +0000</pubDate>
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		<description>Great idea!! I am in need of a new card game to bring to parties. Another suggestion: I like the co-op mode idea, but perhaps it could have a co-pilot scenario? There are many times where a person doesn&#039;t want to play their own hand but just wants to &quot;watch&quot; or &quot;partner&quot; with someone. Just an idea...

mikey</description>
		<content:encoded><![CDATA[<p>Great idea!! I am in need of a new card game to bring to parties. Another suggestion: I like the co-op mode idea, but perhaps it could have a co-pilot scenario? There are many times where a person doesn&#8217;t want to play their own hand but just wants to &#8220;watch&#8221; or &#8220;partner&#8221; with someone. Just an idea&#8230;</p>
<p>mikey</p>
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